Age/Gender: 20, Male
Location: South of Brazil
Job: Graphic Designer
Working on game. Hope I get it done. I'm the worst coder ever.
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Exp. Points: 250 / 280
Exp. Rank #: 137,593
Voting Pow.: 4.41 votes
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Flash Reviews: 26
Music Reviews: 3
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All Flash Reviews
26 Reviews | 6 w/ Responses
But still needs much improvement.
Sometimes your graphics seem very professional, with much experience with degradé, yet other times they seems very amateurish. The Map Screen has too little contrast, making it a little harder to even see the trees. That doesn't work as eye candy, and will be even a bigger problem if you wish to add obstacles in the battle. Oh, and it would be better to have some background in the "internal battle" screen, something related to the "outside" background. The characters vary on strength of degradé, yet it looks a little out of place many times, mainly on the enemy's body parts. Respect the anatomy to get a better grasp of how the shading should look like, and if necessary use more than once the gradient tool per body part.
As for the UI, it's the most professional aspect of the game, with a intrincated level of detail and a color scheme that works really well.
Even if your drawings have a considerable skill, the animation itself needs big improvements. Since in a game of this type you might not use many body animations, you should take sometime to work on the inbetween frames, such as on Nera's backjump after she strikes. In the summoning effect of the Tarot, you had me surprised. Keep that quality on all animations on the final version, and you'll be fine.
Unfortunately I have to go now, so if you have any questions message me.
I hope I did not offend you, as I believe these tips will help you out.
Keep it up.
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"I will have to disagree with CriticalHit."
In CriticalHit's words:"Awesome, but the story itself left me wanting a little bit more."
The exploration of the robot intelligence theme is almost certain to happen, as this is the most obvious element of the story, and the first line of the synopsis as well. Following this thought, the doctors responsible for the main event of the story are bound to be brought to stage at least once.
I do not believe we can expect to reach a full understanding of a storyline provided only the second part of the first episode and a simple synopsis.
Other than that, I agree: Awesome animation, great choreography and decent voice work.
Keep it up.
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"It good enough to deserve a remake."
Nice script, I'm no fan of mecha, but that doesn't affect my review.
I think the major problem is the drawings. While being better than most of what you'll find around, it does take away from the story itself, which has a potential to go professional bigger than a number of famous animations. Sometimes their lines seem more dramatic than the situation being represented on screen, and the special effects deserve more attention. Also, focus on the facial expressions, as you're strongly inclined to drama in this piece. Study the camera positions as well.
Sometimes I feel like a voice actor didn't get the spirit of a particular line, and that affects my overall satisfaction with the movie. Still. the voices are quite good as a whole.
Another big problem are the audio. In a piece like this one, I would prefer to have an ambient audio all along, following the mood of the current scene. Silence should be used moderately. Also, the sound effects appear quite weak in the awkward silence.
I understand your limitations of filesize, but I'd rather have even shorter parts so that you can make something even better.
Keep drawing!
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Nice work once again. There are signs of improvement from the last one.
Make some roughs of the keypoints of the animations before going into them. Then, after you get them right, start filling the gaps between the keypoints.
Also, focus on improving the voice acting.
Keep practicing and you'll reach even better results.
Here's hoping to see a grand finale.
Author's Response:
I actually used to make rouch animatics for all my movies, but I tried freestyling this one. Guess it was a lil shaky. Thanks for the constructive review.
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It's an enjoyable flash. I would just suggest some more detailed frame by frame animation instead of the usual tweens. Mixing up is the key.
Oh, it's hard to tell who is the intruder. Next time he'll be more noticeable, right?
Good luck.
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I admire you work.
Something kind of reminds me of Osamu Tezuka here.
Camera positioning was suitable, good animation. I would suggest shading in the future, even if it consumes more time.
Waiting for a full story of yours. Keep improving.
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I like the whole idea of NightGun. I would, however, used a diferent way to show this trailer. To put it simple, more action. But yes, I understand it was done quickly and the real animation will have more action.
As for the graphics, try studying some human pictures. From this point on practice is almost everything you need to master the skill. You'll be drawing better, and faster, soon enough.
I see evolution since the previous movie. Keep it up.
Good luck and keep us informed.
Author's Response:
Actually, it's not really a trailer, it's meant to be a quick reference to the backstory before checking out one of the movies. But thanks for the advice =)
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Good use of colors, captivating style.
I believe there is a mistake in one dialogue up on the mountain: I was in english version, it showed both versions, being the english one almost outside of the screen.
Despite that, it is an overall great work, keep improving.
Mucha Suerte with the next one!
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Lol, you're damn right, if you weren't a girl, you'd have to be some really happy guy, with all those comments scattered around.
Cool work. I believe you should go further in anotomy, that can be more helpful for those who are at this step of their abilities.
Good luck with the next one.
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I usually write reviews only when I think people are trying to improve their ability.
I will make an exception here because I have a question:
How does this kind of content pass judgement?
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